![]() ![]() ![]() Do you have time to rebuild that village, if it means ticking closer to another invasion event? Should you split the party, getting more done in less time but exposing everyone to danger? Can you afford to stifle your enemy’s efforts to upgrade their soldiers if it means you won’t have the resources left to recruit new heroes? Where once I could methodically clear every nook and cranny, now I feel perpetually under pressure, grabbing what I can before racing to the next chapter. The campaign map, too, is suddenly full of tough choices. Different environments inherently offer different tools, cleverly preventing you from ever relying on a certain arsenal of spells-you have to turn whatever is around you to your advantage. If a hulking Gorelord is descending on my vulnerable archer, a tattered banner I can animate and tie them up with is a lifesaver. Each hero brings their own history and personality with them, but it’s your choices and combat skills that decide their paths and outcomes. When I see a clanking Morthagi construct, I know that what I want is something made of wood, so I can shred their armour with a Splinterblast. Be with your hero as they age, transform, fall in love, disagree, and make harrowing sacrifices. The magic system-in which mystics ‘interfuse’ with environmental objects in order to cast appropriate spells out of them-turns from a clever novelty to a battlefield scavenger hunt of possibilities. (Image credit: Worldwalker Games LLC) (opens in new tab) In other words, the way you avoid getting one-shot by a bone-bot is to get them before they get you, not to waste time on running interference. Prioritising who you need to gun for first, and what you need to do to get to them, is vital. The enemies arrayed against you in Wildermyth- separated into five distinct factions, each with about 10 different types-have wildly different abilities. I learned to pick my targets more carefully. And what delicious thematic gravy, for a game where the relationships between characters are so important to buff them for sticking together. You have to know not only what you need each character to do each turn, but where they need to end up in order to maintain formation. This system grants a damage resistance buff to any characters that are adjacent by the end of their turn, and when you’re forced to use it, it makes every turn a puzzle of positioning. ![]() I learned how many bad habits I’d picked up over my journey so far.īad habits like leaving my party spread out, when ‘walling’ is key to keeping heroes alive. Over several disastrous first chapter attempts, I started to peel back the layers of Wildermyth’s combat system, figuring out how to survive in this suddenly hostile world. Light the entire room on fire, Actually paired this one with my crystalline warrior in the thrixl campaign and they were a brutally devastating combination.Ok, back to the drawing board. Crowded room? No problem, pop heroism and get two fire cones. I had a full fire mystic that learned heroism. Especially now that when heroes level they have a chance to learn skills from other classes. Anything she misses she has the armor to absorb and mystics or scouts can clean up next turn.Īlso imo mystic with full fire transformation can be devastating. And then once you have the relationships, just rush towards the goal of each stage, ignoring infestations and incursions. End turn, room is cleared as soon as anything moves. I guess my best recommendation for you would be to start a 3 turn legacy campaign with the same characters, and just try to trigger events that will give them the same relationships they had before. I consistently just toss her into a room crowded with enemies and enable guardian. This is pure survivability and a tank with decent damage abilities. The high armor, stunt increase, crystalline shield. Especially paired with the skills that let them leap guardian and i think vigilance that gets you like 3 extra guardian attacks (This makes up for how slow they will be). I have a full crystalline warrior hero that I use as much as possible in campaigns. ![]()
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