![]() ![]() Fixed M203 grenade launcher ammo dropped from NPCs (by "npc_dropweapons") respawning as if its a regular map entity.Added dead prop entities for Gonome "monster_gonome_dead" and clean-suit scientist "monster_cleansuit_scientist_dead".Water fog colour is now calculated by checking the current water volume the player is in, instead of by last drawn water poly surface.Tweaked Windows dedicated server EXE compiler options to reduce false positive trojan detection.(This is only a temporary change to address a crash that occurs due to the "sentences.txt" being maxed out.) Fixed out of bounds crash caused by the speak command.Corrected case sensitive directory, "GamEUI" should have been "GameUI".Fix crash when calling `GetClassificationName()` and `GetClassificationTag()` from AngelScript.with a "trigger_changevalue" or "trigger_copyvalue"). Take damage functionality will now merge with the god mode flag earlier to apply invulnerability more robustly when desired, particularly when modified at runtime (e.g.Removed false warning in "trigger_createentity" for "delay" and "killtarget" keys.(The engine no longer expands brush sizes by 2 units.) Removed 2 unit lip adjustment from buttons and doors. ![]()
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